How to rotate an Image using Corona sdk with iPhone
myAnim1 = movieclip.newAnim{"ICQ.png"}
--foreground:insert( myAnim2 )
myAnim1.x = 20
myAnim1.y = 80
local function pressFunction()
myAnim1.alpha = 0.7
end
(to be continue...)
(continue)
local function releaseFunction()
myAnim1.alpha = 1.0
end
-- Make 2nd sprite draggable
myAnim1:setDrag{
drag=true,
onPress=pressFunction,
onRelease=releaseFunction,
bounds = { 0, 0, 320, 480 }
}
local rotate = function( event )
myAnim1.rotation = event.x
end
myAnim1:addEventListener( "touch",rotate)
myAnim1:rotate(0)
local rotate = function(event)
if event.phase == "ended" then
myAnim1.rotation = event.x
end
end
myAnim1:addEventListener("tap" , rotate)
myAnim1 = movieclip.newAnim{"ICQ.png"}
--foreground:insert( myAnim2 )
myAnim1.x = 20
myAnim1.y = 80
local function pressFunction()
end
(to be continue...)
local function releaseFunction()
end
-- Make 2nd sprite draggable
myAnim1:setDrag{
}
local rotate = function( event )
myAnim1:addEventListener( "touch",rotate)
myAnim1:rotate(0)
local rotate = function(event)
if event.phase == "ended" then
end
end
myAnim1:addEventListener("tap"
Date: 2012-06-14 11:41:21 and last modified: 2012-06-14 11:41:21